An international survey

Birgit Schmitz, Patrick Felicia, Filippo Bignami

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Citation (Scopus)

Abstract

This paper presents findings from a study carried out between May and October 2013. Based on a survey, which was developed by the MoGaBa VET project partners, the study aimed at understanding the factors that influence the way vocational instructors perceive and use game-based learning. A total of 267 trainers from eight European countries took part in the survey. Results indicated that even though educational games were regarded effective and useful with regard to motivational aspects or learning to use ICT; however, it also revealed that the integration and widespread use of mobile GBL solutions faced several challenges linked to technical, institutional and also organizational aspects.

Original languageEnglish
Title of host publicationOphthalmology
Subtitle of host publicationBreakthroughs in Research and Practice
PublisherIGI Global Publishing
Pages439-452
Number of pages14
ISBN (Electronic)9781522552000
ISBN (Print)9781522551980
DOIs
Publication statusPublished - 01 Jan 2018

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