TY - JOUR
T1 - Comparing the Current Training Running Demands of Elite Camogie Players to Competitive Match-Play
AU - Connors, Philip
AU - Browne, Declan
AU - Earls, Des
AU - Fitzpatrick, Paula
AU - Rankin, Paula
N1 - Publisher Copyright:
© 2022 by the authors.
PY - 2022/8
Y1 - 2022/8
N2 - Training to meet match-play demands is a primary objective in an athlete’s preparation for their games. Despite camogie match-play running demands being available, how current training practices compare, specifically individual training components, remains unknown. This study aimed to investigate and compare current elite camogie training to match-play demands. Thirty-three (n = 33) elite camogie players wore 10 Hz Playertek GPS units during twenty-five training sessions and ten competitive matches. Training sessions were analysed using ball-in-play time and split into warm-ups, drills, small-sided games, running, and training matches. Metrics were converted into relative terms (per minute), to allow comparisons. Players cover significantly greater (p < 0.05) total distance (non-parametric standardised effect sizes (r = 0.45)), peak speed (r = 0.45), high-speed running (r = 0.13), sprint distance (r = 0.20), and total decelerations (r = 0.12–0.22) during match-play than training. Relatively, players cover significantly greater distance during running, small-sided games, and training matches compared to match-play (r = 0.21–0.29). Compared with match-play, running results in significantly greater high-speed running and sprint distance (r = 0.18–0.41), with greater accelerations (3–4 m∙s−2) during warm-ups, running, and small-sided games (r = 0.14–0.28). Current total training demands seem to fall behind match-play. However, relatively, training matches and small-sided games match or surpass competitive match-play demands. These findings may be utilised in preparing camogie teams for competition.
AB - Training to meet match-play demands is a primary objective in an athlete’s preparation for their games. Despite camogie match-play running demands being available, how current training practices compare, specifically individual training components, remains unknown. This study aimed to investigate and compare current elite camogie training to match-play demands. Thirty-three (n = 33) elite camogie players wore 10 Hz Playertek GPS units during twenty-five training sessions and ten competitive matches. Training sessions were analysed using ball-in-play time and split into warm-ups, drills, small-sided games, running, and training matches. Metrics were converted into relative terms (per minute), to allow comparisons. Players cover significantly greater (p < 0.05) total distance (non-parametric standardised effect sizes (r = 0.45)), peak speed (r = 0.45), high-speed running (r = 0.13), sprint distance (r = 0.20), and total decelerations (r = 0.12–0.22) during match-play than training. Relatively, players cover significantly greater distance during running, small-sided games, and training matches compared to match-play (r = 0.21–0.29). Compared with match-play, running results in significantly greater high-speed running and sprint distance (r = 0.18–0.41), with greater accelerations (3–4 m∙s−2) during warm-ups, running, and small-sided games (r = 0.14–0.28). Current total training demands seem to fall behind match-play. However, relatively, training matches and small-sided games match or surpass competitive match-play demands. These findings may be utilised in preparing camogie teams for competition.
KW - Gaelic games
KW - intermittent exercise
KW - team sports performance
KW - training load
UR - http://www.scopus.com/inward/record.url?scp=85136808726&partnerID=8YFLogxK
U2 - 10.3390/sports10080113
DO - 10.3390/sports10080113
M3 - Article
AN - SCOPUS:85136808726
SN - 2075-4663
VL - 10
JO - Sports
JF - Sports
IS - 8
M1 - 113
ER -