Developing health technology innovators: A collaborative learning approach

Marieke Agterbos, Frank Aldershoff, Oisin Cawley, Norbert Jung, Joseph Kehoe, Eric Klok, Andreas Kunz, Jan Harald Nilsen, Patrick Jost, Irene Rothe, Grethe Sandstrak, Reidun Skar, Karl Heinz Weidman

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)


In this paper we present a new initiative to promote collaborative learning through industry partnered, interdisciplinary, student and user centred projects. This was achieved through the development of rehabilitation devices augmented with gamified software. Today development of software systems often requires people from different specialities who can work in multidisciplinary teams to achieve a common objective. A key challenge, therefore, is producing graduates with an understanding of a number of disparate skills across many discipline boundaries. Undergraduates may be knowledgeable in one specific discipline but will not be aware of the issues brought to bear by other relevant disciplines. In an effort to overcome this limitation, a cross-discipline course 'Serious Games and Welfare Technology' was developed that allows students from different disciplines to work together to produce innovative, technology- supported health solutions. The course, an EU funded Erasmus+ initiative, was supported by a MOOC and enabled multi- disciplined and multinational teams to produce solutions for leading Health technology companies in the areas of rehabilitation and aging support. Following the first year of offering the course with a cohort of students from 5 countries, we report on the experiences and outcomes achieved from a number of viewpoints.

Original languageEnglish
Title of host publicationProceedings of 2019 IEEE Global Engineering Education Conference, EDUCON 2019
EditorsSebastian Schreiter, Alaa K. Ashmawy
Number of pages6
ISBN (Electronic)9781538695067
Publication statusPublished - Apr 2019
Event10th IEEE Global Engineering Education Conference, EDUCON 2019 - Dubai, United Arab Emirates
Duration: 09 Apr 201911 Apr 2019

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567


Conference10th IEEE Global Engineering Education Conference, EDUCON 2019
Country/TerritoryUnited Arab Emirates


  • Collaborative learning
  • Exergame
  • Gamification
  • International teams
  • Mooc
  • Multidisciplinary
  • Online
  • Project-based learning
  • Serious games
  • Welfare technology


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