Abstract
The advancement of educational technology holds significant promise in accelerating, enriching, and cultivating students' skill sets, fostering motivation, and fostering active engagement in learning processes. This integration serves to bridge the gap between theoretical knowledge and practical application, thereby fostering the cultivation of a skilled and adaptable workforce poised for future economic demands. Moreover, this technological integration has a profound social impact, as it promotes inclusivity, access to education, and collaboration among students and educators. This research endeavors to conduct a comprehensive analysis and delineation of emerging trends within educational technology, subsequently offering insightful recommendations concerning efficacious tools geared towards augmenting learning outcomes through technological integration. Paramount among these trends is the incorporation of artificial intelligence, machine learning, augmented reality, virtual reality platforms, gamification strategies, STEAM pedagogical approaches, as well as the utilization of social media platforms within educational frameworks. Additionally, this discourse underscores the importance of integrating blockchain technology and enhancing cybersecurity measures within the educational domain. It is imperative for educators to remain abreast of evolving trends and technological tools within the educational landscape to facilitate the provision of optimal learning environments, thus equipping students with the requisite tools and opportunities for knowledge acquisition and practical application.
Original language | English |
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Pages (from-to) | 118-122 |
Number of pages | 5 |
Journal | IFAC-PapersOnLine |
Volume | 58 |
Issue number | 3 |
DOIs | |
Publication status | Published - 01 Jan 2024 |
Event | 22nd IFAC Conference on Technology, Culture and International Stability, TECIS 2024 - Waterford, Ireland Duration: 29 May 2024 → 31 May 2024 |
Keywords
- Artificial intelligence
- Augmented Reality
- Blockchain
- Cybersecurity
- Educational technology
- Gamification
- Machine learning
- Social Impact of Technological Integration
- STEAM teaching methods
- Virtual reality