TY - GEN
T1 - Motivating elderly people to exercise using a social collaborative exergame with adaptive difficulty
AU - Cantwell, Dale
AU - Broin, Daire O.
AU - Palmer, Ross
AU - Doyle, Greg
PY - 2012
Y1 - 2012
N2 - The European population is ageing and physical decline of elderly people has become a significant issue. A lack of physical exercise results in decreased strength, flexibility, and the loss of bone mass. These are risk factors that cause elderly people to fall, which can result in injury and mortality. The risk of falling can be reduced by partaking in physical activities such as walking. Many elderly people don't exercise as they suffer from social isolation. This affects physical and mental health, causing illnesses such as depression and may result in low motivation to exercise. This paper proposes a solution to these issues: a social collaborative online walking game, the goals of which are to engage and motivate the elderly to exercise frequently and to increase their cardiovascular fitness and muscular strength. We have developed a prototype in HTML5, designed for ease of use for elderly people, which uses the Microsoft Kinect motion camera, the preferred controller selected by the user group. The principal advantage of this solution is it uses adaptive difficulty to provide dynamic balancing, allowing users with different skill levels to play together. User group tests suggested that static difficulty settings are not flexible enough to suit the group's range of skill levels. Each player has an individual difficulty level which is conducive to providing an enjoyable experience for all players. In particular, this facilitates intergenerational gameplay: elderly users can play with their children and grandchildren without comprising their individual enjoyment. Another advantage is that it promotes a gradual rate of improvement that reduces the risk of the user overexertion during exercise. The effects of the walking game are currently being evaluated with an elderly user group.
AB - The European population is ageing and physical decline of elderly people has become a significant issue. A lack of physical exercise results in decreased strength, flexibility, and the loss of bone mass. These are risk factors that cause elderly people to fall, which can result in injury and mortality. The risk of falling can be reduced by partaking in physical activities such as walking. Many elderly people don't exercise as they suffer from social isolation. This affects physical and mental health, causing illnesses such as depression and may result in low motivation to exercise. This paper proposes a solution to these issues: a social collaborative online walking game, the goals of which are to engage and motivate the elderly to exercise frequently and to increase their cardiovascular fitness and muscular strength. We have developed a prototype in HTML5, designed for ease of use for elderly people, which uses the Microsoft Kinect motion camera, the preferred controller selected by the user group. The principal advantage of this solution is it uses adaptive difficulty to provide dynamic balancing, allowing users with different skill levels to play together. User group tests suggested that static difficulty settings are not flexible enough to suit the group's range of skill levels. Each player has an individual difficulty level which is conducive to providing an enjoyable experience for all players. In particular, this facilitates intergenerational gameplay: elderly users can play with their children and grandchildren without comprising their individual enjoyment. Another advantage is that it promotes a gradual rate of improvement that reduces the risk of the user overexertion during exercise. The effects of the walking game are currently being evaluated with an elderly user group.
KW - Adaptive difficulty
KW - Exergames
KW - Microsoft kinect
KW - Serious games
KW - Social collaborative games
UR - http://www.scopus.com/inward/record.url?scp=84897747028&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84897747028
SN - 9781627480680
T3 - Proceedings of the European Conference on Games-based Learning
BT - Proceedings of the 6th European Conference on Games Based Learning ECGBL 2012
T2 - 6th European Conference on Games Based Learning, ECGBL 2012
Y2 - 4 October 2012 through 5 October 2012
ER -